STEAM (Science, Technology, Engineering, Arts and Mathematics)

STEAM (Science, Technology, Engineering, Arts and Mathematics)

STEAM lends itself to our use of project-based, service-based and game-based learning environments. Students will have the freedom to be creative, to think critically, creatively, and innovatively, as well as opportunities to fail and try again in these safe environments.

The last 10 years of education has generally focused on teaching a STEM (Science, Technology, Engineering and Mathematics) program.  This teaches each subject area in isolation and gives very little consideration to the impact of Arts. Arts refers to fine arts, language arts, physical arts and musical arts; essentially creativity, innovative thinking and expression STEAM applies the Arts to the entire curriculum, allowing for cross-curricular learning and the application of art to real situations. These give the students the freedom to investigate and express an understanding of a technical or scientific concept, using art.

In addition to the mastery of the key subjects of the Common Core State Standards,  21st century interdisciplinary themes such as global awareness, financial literacy, economic literacy, business and entrepreneurial literacy, civic literacy, health literacy and environmental literacy are presented in the curriculum.

GBA will encourage all students to take programming and coding classes as well as exposure to hardware and software technology. As technology changes so does the need for our students to keep up with today’s latest tools and gadgets. We plan on equipping our students with as many competitive advantages as possible to ensure their success in the 21st Century.

Administrator