Flipped Classroom Model
Flipped Classroom Model

Technological advances have enabled new models of learning, that rival the traditional model.  They provide flexible, inclusive approaches and techniques, to cater for a wider range of learners. In order to exploit these advances, students prepare to learn using the

Entrepreneurial Focus

Imagine combing both the academic and the entrepreneur, with the skills to use current and emerging technology! The advent of hugely successful technologically driven giant enterprises in the 21st century, has highlighted that thinking outside the box.  

STEAM (Science, Technology, Engineering, Arts and Mathematics)

STEAM lends itself to our use of project-based, service-based and game-based learning environments. Students will have the freedom to be creative, to think critically, creatively, and innovatively, as well as opportunities to fail and try again in these safe environments.