WHY GLOBAL BUSINESS ACADEMY?

Global Business Academy (GBA) is built on an educational philosophy that seamlessly blends a flipped classroom model, interactive technology, entrepreneurial skills, global awareness, and enriching extracurricular activities, in a socially and emotionally enriching, academically rigorous environment. We believe that students will achieve their potential if they are properly stimulated, engaged, and allowed to learn at their own pace.

To be competitive in today’s global economy, students need to understand how to navigate, assimilate, and adapt to a complex, ever-changing academic and business landscape. GBA has partnered with organizations like Vital Link, and Cleantech OC to provide students with valuable, real-world entrepreneurial skills. GBA graduates are globally competitive and ready to make a lasting, tangible contribution to the world.

GBA curriculum uses adaptive technology to customize the learning experience for each student. By leveraging Acellus – an online, interactive, intelligence program – students are able to reduce the amount of time spent doing homework, while maximizing their time in the classroom. Peer interaction, collaborative projects, and interactive games allow students to build confidence, showcase their knowledge and creativity, and develop the social and critical thinking skills necessary for lifelong learning and success.

gba structure

Flipped Classroom Model
Flipped Classroom Model
Technological advances have enabled new models of learning, that rival the traditional model.  They provide flexible, inclusive approaches and techniques, to cater for a wider range of learners. In order to exploit these advances, students prepare to learn using the techniques and models that the technology produces. 
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Entrepreneurial Focus
Imagine combing both the academic and the entrepreneur, with the skills to use current and emerging technology! The advent of hugely successful technologically driven giant enterprises in the 21st century, has highlighted that thinking outside the box.  
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STEAM (Science, Technology, Engineering, Arts and Mathematics)
STEAM lends itself to our use of project-based, service-based and game-based learning environments. Students will have the freedom to be creative, to think critically, creatively, and innovatively, as well as opportunities to fail and try again in these safe environments.
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Directors

Catherine Sanchirico
Catherine Sanchirico